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David Rizzo's avatar

Thanks for the information.

Neural Foundry's avatar

The foveated streaming approach is genuinely clever. Instead of just doing foveated rendering locally, offloading the compression differential to the streaming layer solves the wireless latency problem in a way nobody else has really tackled. I'm curious how the x86-to-ARM translation layer performs in practise with different game engines. The Proton sucess story gives me hope but VR has way tighter performance budgets. Honestly the most intresting part is that Valve is keeping the pricing close to the vest because of tariff uncertainty, shows how much global supply chain politics has become a product strategy constraint.

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