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David Rizzo's avatar

Thanks for the information.

Saqib Tahir's avatar

You're most welcome! Just curious, what kind of topics would you like to see more from us? As we head into 2026 we are kinda working on our year long strat

David Rizzo's avatar

Can you do a piece on electronic augmentative communication systems for nonverbal folks?

Saqib Tahir's avatar

Accessibility tech has been growing a lot lately to be honest, that’s a cool idea.

Did you happen to see the bionic hand this year which you can basically control with your mind lol?

David Rizzo's avatar

I don’t think I saw that one but it sounds really interesting. I’m thinking more about electronic picture communication systems for people who are nonverbal such as from autism.

Saqib Tahir's avatar

Interesting, are you aware of any such devices? would love to look into it.

David Rizzo's avatar

My daughter currently uses an app on her iPad that lets her touch pictures and this is spoken in an electronic voice. Just thought it might be an interesting story for people who may not know that such tools are out there for nonverbal people.

Yousaf Babur's avatar

Glad you liked it David!

Neural Foundry's avatar

The foveated streaming approach is genuinely clever. Instead of just doing foveated rendering locally, offloading the compression differential to the streaming layer solves the wireless latency problem in a way nobody else has really tackled. I'm curious how the x86-to-ARM translation layer performs in practise with different game engines. The Proton sucess story gives me hope but VR has way tighter performance budgets. Honestly the most intresting part is that Valve is keeping the pricing close to the vest because of tariff uncertainty, shows how much global supply chain politics has become a product strategy constraint.

Saqib Tahir's avatar

Foveated ‘streaming’ is also cool coz it can apply to any source. The content doesn’t need to support it or be build for it. This works with everything out of the gate by default.

Unlike foveated ‘rendering’, where the devs of the content need to code it in a way that it supports foveated through put.

This is why Valve is winning recently, they do the heavy lifting, all devs need to do is port their stuff and they do such great work on their features that the barrier to support them is very low.

Yousaf Babur's avatar

Personally, I'm really interested in Fex too. Proton has been a great success already and once Fex matures into a viable layer, it would benefit everyone who wants to implement x86 translation on ARM hardware, VR or not.

And the pricing is something that scares me too. I feel, more than the Frame, the Steam Machine will be affected by the current RAM pricing and the uncertainty of chip supply.

But the way things are going it's unclear if they'll be able to offer the Frame below the Index's price or not.