SK NEXUS

SK NEXUS

Nexus

Broken Reality - Part 2: 60 Minutes and Then You Take It Off

Not so immersive

Yousaf Babur's avatar
Saqib Tahir's avatar
Yousaf Babur and Saqib Tahir
Nov 08, 2026
∙ Paid

Hey there 👋

If you have read Part 1 of this series, you know where we left off.

VR got good and cheap. The games were fun. And Meta bet its whole identity and more than $80 billion on the metaverse idea.

And it still flopped!

In 2025, VR headset shipments fell by nearly 43% in a single year.

So the technology was fine and the price was fine too, which means the reasons VR stalled are not about specs.

They are about people and the real human reasons that a spec sheet never tells you.

That is what this article is about.

We’ll go over the pain points of VR that are holding it back from becoming the reality it was promised to be.

The Tech Was Fine, What Broke Then?

Core Optical Components of Virtual Reality Devices
VR technology has gotten cheaper and better.

People get this wrong about VR. They assume it failed because it was not good enough yet.

Keep reading with a 7-day free trial

Subscribe to SK NEXUS to keep reading this post and get 7 days of free access to the full post archives.

Already a paid subscriber? Sign in
© 2026 Saqib Tahir · Privacy ∙ Terms ∙ Collection notice
Start your SubstackGet the app
Substack is the home for great culture